save To String
Serializes the current scene into a string. Selection is discarded. If a resource uri has a scheme that is not in allowedResourceSchemes, an exception will be thrown.
Return
a serialized scene string.
Parameters
the scene to serialize.
the list of allowed resource schemes in the scene.
Serializes the current scene into a string with optional compression. Selection is discarded. If a resource uri has a scheme that is not in options.allowedResourceSchemes, an exception will be thrown.
While a font loads, its text is laid out with another font. When the text's size follows its content, a scene saved before the font arrives can differ from one saved after it. To compare two saved scenes, first call engine.block.forceLoadResources(listOf(scene)). It throws when a resource fails to load, and you can still save the scene then.
Return
a serialized scene string.
Parameters
the scene to serialize.
save options containing:
allowedResourceSchemes: The list of allowed resource schemes in the scene. Defaults to "blob", "bundle", "file", "http", "https". Add "data" to keep
data:URIs.compression: Optional compression settings containing:
format: Compression format (NONE or ZSTD). Defaults to NONE.
level: Compression level (FASTEST, DEFAULT, or BEST). Defaults to DEFAULT.